![]() +0.5 Start Action Points per point (base 2).+6.2 Vitality per point and level (+7.13 in normal difficulty due to the +15% bonus).+1 Maximum Action Points per point (base 7).+6 Offense Rating per point for Intelligence-Based Weapons.Every 2 intelligence points after 4 int reduces the cooldown of magic school skills by 1 turn until 10, then you don't reduce spells cooldown until 13.Boosts Elemental skills ( Aerotheurge, Geomancer, Hydrosophist, Pyrokinetic).+6 Offense Rating per point for Dexterity-Based Weapons.+5 Defense rating per point above 5? (base 4xLevel).+6 Offense Rating per point for Strength-based Weapons.Each Attribute point below the requirement reduces the effectiveness of the Skill by 10%, while each Attribute point above the requirement grants a 5% bonus. ![]() Attributes cannot exceed 15 unless it is boosted by equipment.Įach Skill is boosted by a particular Attribute and has a soft Attribute requirement based on its Skill Level. Each even level grants an additional Attribute point, ending up with 15 spendable Attribute Points. A newly created character has five Attribute points to spend. These are assigned at character creation and grow as the character levels, along with Talents ( EE) and Abilities ( EE).Īll Attributes start at base 5. 2 Divinity: Original Sin Enhanced Editionĭivinity: Original Sin Attributes Īttributes are a character's basic stats that affect their health, offense and defense, weight capacity, sight, skill effectiveness, etc. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |